Patch Notes March 15th, 2017

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Patch notes:

Patch notes:

  • Dismantling taxiway/roads (or canceling construction of such) will no longer provide refund, only materials
  • Fixed bug after loading game pending construction objects/roads should remain half opacity. Also fix the road/taxiway sprites.
  • Show the arrow for one way roads during immediately after placement, vs only after being built
  • Added “count current” to all staff buttons
  • Resolved UI Toggle state not matching what’s shown when game is paused
  • Fixed an issue with Janitors sometimes getting stuck after save/load
  • Small aircraft will now prefer reserving small gates, leaving the large ones available for large-only aircraft
  • Bank loans can be repaid even if w/out enough money to repay entire thing
  • Delay and cancellation reasons are now visible in the Flight Status dialog
  • Application now mutes audio when application loses focus
  • Resolved bug with queued audio on Windows platform
  • Resolved a queue-stuck bug related to bleed-over of passenger state between spawning (Starting a new game is recommended although some "save fixing" code has been added)
  • Fixed a pathfinding cache bug resulting in agents sometimes avoiding destroyed objects, or walking through newly placed walls
  • Kitchen now requires Pizza Oven
  • Staff costs tweaked; hourly cost reduced, hire & fire costs raised
  • Additional Food/Retail fixes for Staff tasks to prevent lockup
  • Fix for Passengers to allow more reliable pick ups
  • Fix for Passengers in Baggage Claim to have more reliable claiming of luggage
  • Luggage Car will now retry to find a path if no path is available right away
  • Improvements to Aircraft pathfinding to better avoid getting stuck
  • Fix for Luggage Car that would result in it getting stuck on front roadway
  • Fix for golf cart staff baggage dropoff that could stall aircraft
  • Fixed a bug with one queue being “ignored” when the other ones attached to an object de-queue fine